Kings and Legends (Review)

Kings and Legends is an interesting concept of a game that mixes Strategy, Card Collecting, and a touch of side-scrolling together into a concept that seems to work. The game is developed and published by a German Browser based game development company called Just A Game, who have also brought over games like War 2 Glory and Operation Gamma 41.



Despite the game taking a more strategy approach, there still is a character creation process which mostly focuses on one thing, your gender. Beyond that you do get to choose a class later, which determines the way you interact with your troops, but that is the extent on those options. Since this isn't a MMORPG which you slashing around an open world with a thousand other people, it is fairly more forgiving in this situation, though the ability to have it still would have been nice.

The art style is more anime-ish than anything else, which isn't a bad thing, the art is still rather well done and even on the screen you see the most, which is your base of sorts, it is rather bright and vibrant which gives off a rather pleasant mood set. They even try to make it seem more interesting by adding subtle animations such as waves and flying flocks of birds, which is a nice touch. Animation wise, the troops move and attack rather fluidly and is done rather well.



Now the fighting in the game is rather interesting. It reminded me a lot of the game Totem, which I believe is still in beta, as it features the summoning of troops and watching as they duke it out with the other side's forces. The main difference however is the card and placement side of things, which has you make a deck, have it get shuffled, and place cards when you have them and decide where they go on your side of the field, they will then fight it out and the last commander standing wins. This makes it more of a thinking game at times than just spamming who you can send out, since you will want to counter their picks and not end up losing the fight because of a bad choice. It can still happen if your deck is bad, which adds another element to the game.



Even better is that they made the game a bit easier for those of us who, aren't that good at these types of games by adding the auto combat and auto pick features. The auto combat will place cards in the best (to the AI's thinking) way it can to let you automate the battle and not sit through it. The deck option lets the computer decide the deck you will use (or one of them you saved), by what cards you have in your pool and which ones it think will make a decent deck. Being new to the game, I used the features a bit till I got the hang of it, and it did help a lot at first, later in the game it does seem to help more if you know what you're doing.



On the other side of things the game does have a city builder of sorts, you unlock a limited amount of building and build them when you think of it (I actually forgot to build a few for a long time). This opens up new features in the game such as blacksmithing and Alchemy, which can improve gear for your main character and unlock some new cards for you to choose from.



Surprisingly beyond just doing the main story, there is sufficient content in the game to keep players relatively interested. When you're not doing the main story you can fight against other players, send your "troops" out to fight while you're away to build up affinity, and boss fights to tackle with other players or just with some AI troops.



All in all Kings and Legends is a fairly interesting game that mixes several genres in a blend that actually works. The gameplay is fun and they make it friendly enough for those new to the game or genre to get into it and be able to compete with others. It is well worth checking out if you're into strategy or card games.


Source: bbgsite.com
Enhanced by Zemanta

Comments

Post a Comment